Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. We introduced a new suite of parental controls, enabling parents to link their Roblox account to their child’s, and set restrictions on spending, screen time, chat privileges, and more. Creators can now enable editing of both mesh and image objects for their players, enabling more customization within their experiences and games for players. We made it easier for users to find new experiences and revisit experiences they’ve interacted with recently by introducing dynamic sorting on Home. We expanded our analytics to include avatar items, helping creators understand the demographics that their items are most popular with.
We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules. We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context. Experiences that were recently updated or have an active event now benefit from increased discoverability and helps users find the latest content on Roblox. Creators can now schedule when their avatar items go on or off sale on Marketplace in advance.
more Robux per purchase on web
We made model improvements leveraging real-time and richer sequential user history to inform our recommendations system. We made changes to the publishing workflow for creating new items that makes it easier to publish and edit items. We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets. If Roblox detects a suspicious login, users without an email address can now leverage another device where they are logged in to verify or decline the login. We removed obsolete code and deferred initialization where possible resulting in improved start up times ~15% across devices. We launched our new custom “Builder” typeface across all surfaces that Roblox supports today.
Experience guidelines policy changes & fear descriptor
Users are now able to customize and design Avatars within experiences, and add them directly into their inventory. We made it easier for creators to pick the lighting options that make the most sense for them by unifying lighting controls in Studio. We made significant improvements to Ads Manager, making it esaier for creators to create more engaging ad units, set up campaigns, and providing better reporting on ROI. You can also control what data is saved in your account with easy on/off controls, and even delete your data by date, product, and topic. From resuming YouTube videos across devices, to having your contacts, and favorite Play Store apps easily available, a single sign-in allows for a seamless experience across Google. For example, flight confirmations in your Gmail inbox will automatically sync with your Google Calendar and Google Maps to help you get to the airport on time.
We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio. We launched the Friend Referral Program, that allows creators to offer rewards to player for inviting their connections to their experience. Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators. This API helps creators integrate with third-party tools to build powerful workflows, enabling more flexibility over their Roblox creation. All experiences regardless of when they were created will be eligible to offer subscriptions, as long as the creator has an ID or phone-verified account. We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform.
One platform. Millions of ways to engage.
We launched a new chat tab in app, allowing users to access their chats with a single click from anywhere on Roblox. Material generator moved out of beta to full release, enabling creators to utilize generative AI to create materials based on prompts. We began automatically archiving items in Marketplace that don’t comply with our Terms of Use or Community Standards to help maintain a healthy Marketplace without penalizing creators.
- The iShares MSCI Australia ETF offers exposure to the Australian equities market across 73 holdings, concentrated in the financials and basic materials sectors.
- We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item.
- Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment.
- First quarter 2024 GDP growth slowed to just 0.1% QoQ.
- We introduced the Ban API that allows creators to ban people and their alternate accounts from a given experience.
Captures APIs
- Our teams are building powerful, intuitive tools that empower millions of people of all skill levels to build and share their immersive creations with the world.
- We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets.
- We improved debugging by giving creators insight into the number and type of API calls that might be impacting their experience’s performance.
- We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules.
- Our audio API was fully released, enabling creators to build more complicated and rich audio interactions in their experiences.
Accessory adjustment tooling launched for creators, empowering them to seamlessly integrate accessory customization into their experiences. The real-time translation API allows creators to translate text into player’s local langues programtically, enabling better automatic localization of experiences. We released a new way for creators to send personalized notifications to 13+ users to keep up with the most important moments in their favorite experiences. The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot. We made it easier for creators to get the word out about in-experience events by enabling custom thumbnails & notifications for people who engage with their experience. We introduced the Ban API that allows creators to ban people and their alternate accounts from a given experience.
Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players. We launched V2 of our open-source voice safety classifer that introduces seven new languages and now has capabilities to allow for human labeling and fine-tuning. Creators can now offer region-specific pricing for their passes, helping users from lower-spend regions participate into their economy more frequently. Our teams are building powerful, intuitive tools that empower millions of people of all skill levels to build and share their immersive creations with the world.
We launched a new chart that shows the top 100 music tracks currently on the platform, helping creators learn what’s trending and popular. “Top Playing Now” is a new experience sort that offers a real-time view of the most popular experiences on Roblox based on concurrent users. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox.
We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players. We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. We updated our genres to allow creators to more accurately pick the genres that fit their game, and help users find specific genres that they’re interested in. We introduced platform chat within experiences so users can seamlessly communicate with their friends both inside and outside experiences. Creators now have access to Assistant, that can help auto-complete and edit scripts, insert objects into experiences, and more to help creators build faster.
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We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience. We’ve partnered with Integral Ad Science (IAS) and Kantar Context Lab to verify that Immersive ads drive engagement with people who view them on Roblox. We redesigned Roblox Studio’s user experience to be more intuitive and flexible. We enabled sharing of Creator Store items via hyperlinks, and improved preview images of each item. We enabled users under the age of 13 to correct their age if necessary to ensure they’re engaging with content most appropriate for their age. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox.